Name change update and some notes
New files have been uploaded to reflect the change from publishing games under my name, Jamie O'Duibhir, to my project publisher name of Therapeutic Blasphemy Games.
I also wanted to say that I have heard lots of feedback about this cheat kit. Some people seemed to have thought this was a design philosophy guidebook, like something that breaks down a bunch of ideas common to TTRPGs and explains how they all work and interact. They were understandably upset and disappointed that this was not that. To y'all, I'm aware there was an expectation of what this would be and I'm not sorry that it wasn't that, but I am sorry that I wasn't able to make it more clear what this cheat kit is for and how it was intended to be used. There's a lot of people who found it helpful and understood exactly what it was for and I'm not sure I can really be anymore clear on what it is and what it is supposed to be for, but I'm happy to hear any suggestions for how to make it clear.
I'm also aware that some people felt the common mechanics section was lacking. People were hoping for more detail than I offered and I was intentionally brief because of the fact that many of these mechanics are used differently across systems. That said, I am looking at ways to be more thorough in providing explanations of how these mechanics work so that you all can save more time and effort when writing your game books. One problem that we all run into and is especially pertinent here is that the way we talk about mechanics, systems, and engines as game designers is different from the way a GM talks about those things or the way a player talks about those things. When explaining to a new person how these things work, we have to be careful to not to assume any familiarity with common language associated with the hobby. Game books, unless written with the intention that the game be played only experienced TTRPG hobbyists, should explain things in a reasonably detailed way that assumes the players need everything explained to them. We also have to assume that if our book is 100+ pages there aren't going to be as many people reading it. GMs generally end up explaining the rules to new players.
One thought I had was rather than trying to flesh out the common mechanics, create cheat sheets that can be turned into quick starts for games based on different engines: PbtA, NDNM/BOB, FitD, and so on.
There are a lot of ways to improve and so little time.
In love and power,
Therapeutic Blasphemy Games
Files
Get The TTRPG Maker's Cheat Kit
The TTRPG Maker's Cheat Kit
A time-saving, stress-reducing resource for TTRPG makers.
Status | Released |
Category | Other |
Author | Therapeutic Blasphemy Games |
Tags | documentation, game-makers, physical-games, resource |
More posts
- Text file addedDec 01, 2021
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